Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala.
In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board.
Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score.
- Objective: Players score victory points by building networks of like emotions on the main board and having a majority of emotions in different regions.
- Mechanics: Players collect and store emotional resources in a limited "memory bank." These resources are used to "unlock" emotion tiles from their personal player board and place them onto the main game board.
- Actions: On a turn, players can either acquire resource tiles, place an emotion tile, or place a "claim token" to mark their control of a region for end-of-game scoring.
Product Specifications
- Objective: Players score victory points by building networks of like emotions on the main board and having a majority of emotions in different regions.
- Mechanics: Players collect and store emotional resources in a limited "memory bank." These resources are used to "unlock" emotion tiles from their personal player board and place them onto the main game board.
- Actions: On a turn, players can either acquire resource tiles, place an emotion tile, or place a "claim token" to mark their control of a region for end-of-game scoring.
| Length : 7 cm |
Width : 29,5 cm |
| Height : 29,5 cm |